PlayStation

The complete history of Sony's original PlayStation

Original Sony PlayStation console

The original PlayStation changed the video game industry. What began as a troubled partnership with Nintendo became Sony's first home console and ultimately one of the defining machines of the 1990s.

The PlayStation helped move console gaming toward 3D graphics, CD-ROM media, cinematic presentation and a new generation of developers who were no longer limited by the conventions of the 16-bit era.

Research & Development

The story of PlayStation begins with Sony engineer Ken Kutaragi. During the late 1980s, Kutaragi became interested in the growing video game business and helped develop the sound processor used in Nintendo's Super Famicom and Super Nintendo.

Sony and Nintendo later worked together on a proposed CD-ROM expansion for the Super Nintendo. The partnership deteriorated, however, and Nintendo publicly pursued another agreement with Philips.

Rather than abandoning the work, Sony moved forward with its own console project. The result was a standalone CD-based system designed around fast 3D graphics and relatively developer-friendly hardware.

The Launch

Japan

PlayStation launched in Japan on December 3, 1994. Early games included Ridge Racer, which immediately demonstrated how effectively the machine could bring arcade-style 3D graphics into the home.

North America

Sony launched the PlayStation in North America on September 9, 1995 for $299.

The price became legendary after Sony executive Steve Race walked onto the stage at E3 and simply announced:

$299

PlayStation Timeline

1988
Sony and Nintendo begin working together on CD-ROM technology for Nintendo hardware.
1991
The Sony/Nintendo CD partnership collapses. Sony begins moving toward its own console.
1994
PlayStation launches in Japan on December 3.
1995
PlayStation launches in North America and Europe.
1997
Sony introduces the Dual Analog Controller, followed by the DualShock.
2000
Sony releases the smaller redesigned PS one. The PlayStation 2 launches the same year.
2006
Production of the original PlayStation family ends after more than a decade on the market.

PlayStation Startup

Press play for the original PlayStation startup sequence.

Hardware Models

SCPH-1001

Original North American Launch Model

The earliest U.S. PlayStation featured the original rear I/O layout, including RCA audio/video outputs and the expansion port.

SCPH-5501

Revised Hardware

Sony continued simplifying the internal design of the console while refining the CD drive and board layout.

SCPH-7001 / 7501

Late 1990s Revisions

Further internal revisions reduced manufacturing costs while keeping the basic PlayStation design recognizable.

SCPH-9001

Final Full-Size Revision

The SCPH-9001 removed the rear parallel I/O port and represented one of the final major revisions of the original gray console.

PS one

SCPH-101

Released in 2000, the PS one dramatically reduced the size of the original hardware and introduced the rounded white design associated with the console's final years.

Technical Specifications

CPU
32-bit MIPS R3000A-compatible processor
Clock Speed
33.8688 MHz
Main RAM
2 MB
Video RAM
1 MB
Sound RAM
512 KB
Media
2x-speed CD-ROM
Audio
24-channel SPU
Controller Ports
2
Memory Cards
128 KB / 15 usable blocks

Controllers

Original PlayStation controller

Original Controller

The original PlayStation pad established Sony's four-symbol face-button layout: Triangle, Circle, Cross and Square.

PlayStation Dual Analog controller

Dual Analog

Sony's first PlayStation controller with two analog sticks laid the foundation for the controller design Sony still uses today.

PlayStation DualShock controller

DualShock

The DualShock combined twin analog sticks with vibration and became the definitive PlayStation controller.

Accessories

Memory Card 15 blocks of removable save storage
Multi Tap Support for additional controllers and memory cards
PlayStation Mouse Used by selected strategy, adventure and simulation games
GunCon Namco's light gun controller for games such as Time Crisis
Link Cable Allowed compatible games to connect two PlayStation consoles
PocketStation Japan-only memory card and portable mini-console hybrid

Additional Info

The Parallel I/O Port

Early PlayStation models included a rear parallel I/O port. It became especially well known for cheat devices, development tools and unofficial hardware.

CD Audio

PlayStation discs were standard optical media and some games used conventional CD audio tracks. Certain game discs could even expose soundtrack audio when played in compatible CD players.

The Wobbling Polygons

One of the machine's most recognizable visual traits comes from limitations in the PlayStation's graphics hardware and rendering pipeline. Texture warping, polygon jitter and affine texture mapping are now part of the visual identity people associate with PS1 games.

The Black Discs

Retail PlayStation CDs became instantly recognizable because of their dark, almost black data surface.